Print-and-Play Games

I design the occasional physical game. I've tested all of these with my smart and very indulging friends, but I wouldn't consider any of them finished. If you end up trying any of them out, let me know! I'd love to hear what you think.


Genre: Math Players: 2-8 Time to Play: 5-10 minutes

A simple game where you try to make the biggest number you can. Good for folks who want to work on their mental arithmetic, as well as nerds looking to show off. In an effort to balance it, and as a bit of a game-design experiment, I wrote a program to simulate thousands of hands and test the relative power of each card.

Requires a 30-second timer or hourglass. Feel free to just use a smartphone.


Genre: Strategy, Politics Players: 3-6 Time to Play: 30-40 minutes per player

A free-for-all strategy-and-diplomacy card game that plays like a combination of Steve Jackson's Illuminati and Cosmic Encounter. Features 194 unique cards. I designed this one all the way back in 2012, so I have a love/hate relationship with it. I've updated it quite a bit since then, though, and it can still satisfy a particular itch for crazy combos and backstabbing.

Requires a 20-sided die and some way to keep track of money (Monopoly money works just fine).


Genre: Expansion (?) Players: 6-8 Time to Play: 4-∞ hours

A collection of 360 of my custom Magic: The Gathering cards designed for cube drafting. Since many of the cards are unusual and/or extremely complex, it's not recommended for novices. I've gradually been making changes based on feedback graciously given by my most enabling friends. It barely qualifies as a "print-and-play" game, but you could print it, and you could play it, so... here it is. Shoot me an email if you actually want to and I'll get you the files.